Assuming the world doesn't end, on Saturday Dec 22nd we will have a WH40K Apocalypse Game!!!
Date: Dec 22, 2012 Location: Wargamer’s Cave: 3665 Nameoki Rd., Granite City, IL 62040 Sign-In Begins: 11:00 AM Game Starts: 12:00 PM
The following rules will be used for this scenario game: • Warhammer 40,000, 6th Edition Rules • Warhammer 40k Apocalypse and Apocalypse Reloaded • All Official Game Workshop Published FAQs and Datasheets • All Forgeworld Imperial Armor Publications • Forgeworld FAQs at my discretion
Note: The order of precedence for rules is as follows 1. Scenario Special Rules/Restrictions (will be published in advance) 2. Games Workshop rules, Datasheets, and FAQs 3. Forgeworld rules and FAQs (Datasheets for Apocalypse overrides Rules in Imperial Armor) 4. Adepticon INAT FAQ
Special Rules:
• Turns will be times. Each player turn will be 45 minutes. Any actions not completed by the end of the turn’s time will not occur. Any actions partially completed at the end of a turn’s time limit are halted immediately and we move on to the next player turn.
• Each player should plan on a 2000 to 4000 point force from any Games Workshop Codex:
• Each player should plan on bringing an army utilizing a somewhat standard force organization (with unlimited points). An additional category will be used, Weapons of Mass Destruction (WMD), which includes Super Heavies and Gargantuan Creatures. Note: WMDs will be limited to 0 – 2 and no WMD may have more than 4 structure points. HQ 1 – 2 Elite 0 – 3 Troop 2 + Fast Attack 0 – 3 Heavy 0 – 3 Fortifications 0 - 2 WMD 0 – 3
• Formations will take up only one slot in the force organization. (I.e. a Space Marine player brings 5 Predator Annihilators as part of a Predator Assassination formation. This formation takes up only one slot in the force organization. Note that all 5 predators must maintain a formation coherency restriction, which in this case is 6 inches.)
• Formations that have multiple force types will taken on the highest type in the formation. (I.e. an Ork player brings 130 Orks and a Warboss as part of Da Green Tide formation. Since the highest force type in this formation is a HQ, the Warboss, the formation takes one HQ slot in the force organization. Note that all 131 models in this formation must maintain unit coherency of 2 inches.)
• Each Player may choose one free Strategic Asset from Warhammer 40k Apocalypse or Apocalypse Reloaded. Additional Strategic Assets are allowed only if granted by a chosen formation.
• The Strategic Asset “Flank March” is only allowed for a formation that grants it and then can only be used by that formation, regardless of what the Data Sheet states.
• Pulsarokits and Deathstrike Missiles are limited to 1 per player
Please post or PM any questions you may have and RSVP for your spot on the Apocalypse40K forum.
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